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Yu Zhang - Coding Art: The Four Steps to Creative Programming with the Processing Language (Design Thinking)

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Yu Zhang Coding Art: The Four Steps to Creative Programming with the Processing Language (Design Thinking)
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Finally, a book on creative programming, written directly for artists and designers! Rather than following a computer science curriculum, this book is aimed at creatives who are working in the intersection of design, art, and education.
In this book youll learn to apply computation into the creative process by following a four-step process, and through this, land in the cross section of coding and art, with a focus on practical examples and relevant work structures. Youll follow a real-world use case of computation art and see how it relates back to the four key pillars, and addresses potential pitfalls and challenges in the creative process. All code examples are presented in a fully integrated Processing example library, making it easy for readers to get started.
This unique and finely balanced approach between skill acquisition and the creative process and development makes Coding Art a functional reference book for both creative programming and the creative process for professors and students alike.
What Youll Learn
  • Review ideas and approaches from creative programming to different professional domains
  • Work with computational tools like the Processing language
  • Understand the skills needed to move from static elements to animation to interaction
  • Use interactivity as input to bring creative concepts closer to refinement and depth
  • Simplify and extend the design of aesthetics, rhythms, and smoothness with data structures
  • Leverage the diversity of art code on other platforms like the web or mobile applications
  • Understand the end-to-end process of computation art through real world use cases
  • Study best practices, common pitfalls, and challenges of the creative process

Who This Book Is For
Those looking to see what computation and data can do for their creative expression; learners who want to integrate computation and data into their practices in different perspectives; and those who already know how to program, seeking creativity and inspiration in the context of computation and data.

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Book cover of Coding Art Design Thinking This design focused series - photo 1
Book cover of Coding Art
Design Thinking

This design focused series publishes books aimed at helping Designers, Design Researchers, Developers, and Storytellers understand whats happening on the leading edge of creativity. Todays designers are being asked to invent new paradigms and approaches every day they need the freshest thinking and techniques. This series challenges creative minds to design bigger.

More information about this series at https://www.springer.com/series/15933

Yu Zhang and Mathias Funk
Coding Art
The Four Steps to Creative Programming with the Processing Language
1st ed.
Logo of the publisher Yu Zhang Eindhoven The Netherlands Mathias Funk - photo 2
Logo of the publisher
Yu Zhang
Eindhoven, The Netherlands
Mathias Funk
Eindhoven, The Netherlands

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6263-4 . For more detailed information, please visit http://www.apress.com/source-code .

Design Thinking
ISBN 978-1-4842-6263-4 e-ISBN 978-1-4842-6264-1
https://doi.org/10.1007/978-1-4842-6264-1
Yu Zhang, Mathias Funk 2021
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 1 NY Plaza, New York, NY 10004. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Acknowledgments

We started this book in October 2018 and went through the process of writing for several months, ending with an intensive summer writing retreat at Tenjinyama Art Studio in Sapporo. We are grateful for the hospitality and kindness of Mami Odai and her team, and we will always remember these weeks on the hill with the wind rushing through the dark trees.

From October 2019, we sent out the manuscript to reviewers, and we would like to acknowledge their hard work and sincerely thank them for great feedback and suggestions, warm-hearted encouragement, and praise: Loe Feijs (Eindhoven University of Technology), Jia Han (Sony Shanghai Creative Center), Garyfalia Pitsaki (3quarters.design), Bart Hengeveld (Eindhoven University of Technology), Joep Elderman (BMD Studio), Ansgar Silies (independent artist), and Rung-Huei Liang (National Taiwan University of Science and Technology). Without you, the book would not have been as clear and rich. We also thank the great team at Apress, Natalie and Jessica, and especially Bin Yu for his excellent technical review. Finally, we deeply appreciate the support from friends and family for this project.

Table of Contents
Part I: Creative coding
Part II: An example: MOUNTROTHKO
Part III: Coding practice
About the Authors
Yu Zhang

An artist by training, Yu Zhang finished her PhD in 2017 on the theory and artistic practice of interactive technologies for public, large-scale installations. She approaches visual art with mixed reality installations and projections, sensor-based interactives, and computational arts. She roots her artistic intent in the symbolism of Asian traditions and transforms the artistic unpacking of drama and cultural signifiers into experiences of interactivity and connectivity that ultimately bridge artistic expression and audience experience. She uses systems design toolkit, to realize a complex multifaceted experience playing with the spatiotemporal context of the audiences interaction with the installations when digital and physical converge. Starting from interactivity, she constructs layers of different connections between artist, artwork, audience, and the environment to express how far such connectivity can impact and reshape the structure and relations of objects, space, and time within a dynamic audience experience. Apart from her artistic research and practice, Yus teaching experiences cover over ten years and a broad space including traditional classrooms and design-led project-based learning activities.

Mathias Funk

is Associate Professor in the Future Everyday group in the Department of Industrial Design at the Eindhoven University of Technology (TU/e). He has a background in Computer Science and a PhD in Electrical Engineering (from Eindhoven University of Technology). His research interests include complex systems design, remote data collection, systems for musical expression, and design tools such as domain-specific languages and integrated development environments. In the past, he has worked in research positions at ATR Japan, RWTH Aachen, and he has been Visiting Researcher at Philips Consumer Lifestyle, the Netherlands. He is also the co-founder of UXsuite, a high-tech spin-off from Eindhoven University of Technology. He has years of experience in software architecture and design, engineering of distributed systems, and web technologies. Further areas of interest and practice are domain-specific languages and code generation, sound and video processing systems, and data and information visualization approaches. He has been involved extensively in the business side of innovation, the transfer of research to commercial products, and he loves to think about a designs real-world impact. As a teacher, he teaches various technology-oriented courses in the Industrial Design curriculum about designing with data and visualization approaches, systems design, and technologies for connected products and systems. He is regularly invited to give international workshops on large-scale interactive systems, group music improvisation interfaces, and expressive (musical) interaction. He has been an active musician for years and is very interested in the intersection of music, art, and design in particular.

About the Technical Reviewer
Bin Yu

received his MS in biomedical engineering from Northeastern University, Shenyang, China, in 2012, and his PhD in industrial design from the Eindhoven University of Technology, in 2018. He is currently a Data Designer at Philips Design, the Netherlands, and specializes in both humancomputer interaction and data visualization.

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