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Norton - Learning C# by developing games with Unity 3D beginner’s guide learn the fundamentals of C# to create scripts for your GameObjects

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Norton Learning C# by developing games with Unity 3D beginner’s guide learn the fundamentals of C# to create scripts for your GameObjects
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Learning C# by Developing Games with Unity 3D Beginner's Guide

Learning C# by Developing Games with Unity 3D Beginner's Guide

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2013

Production Reference: 1190913

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK..

ISBN 978-1-84969-658-6

www.packtpub.com

Cover Image by Artie Ng (<>)

Credits

Author

Terry Norton

Reviewers

Gaurav Garg

Kristian Hedeholm

Acquisition Editor

James Jones

Lead Technical Editor

Dayan Hyames

Technical Editors

Ruchita Bhansali

Dylan Fernandes

Dipika Gaonkar

Monica John

Proshonjit Mitra

Project Coordinator

Apeksha Chitnis

Proofreader

Ameesha Green

Indexers

Rekha Nair

Tejal Soni

Graphics

Ronak Dhruv

Production Coordinator

Aditi Gajjar

Cover Work

Aditi Gajjar

About the Author

Terry Norton was born and raised in California. During the Vietnam era, he served six and half years in the US Air Force. While in the military, he was trained in electronics for electronic counter-measures. Upon discharge, he earned his Electrical Engineering degree, and later working for Joslyn Defense Systems in Vermont, designing and developing test equipment for the US Navy.

When personal computers came on the scene, he took an interest in building computers, but never quite delved deep into the programming side. It wasn't until 2004 that programming peaked his interest. He began writing articles for OS/2 Magazine to teach C++ programming. Unfortunately, damaging his left hand in a snowblower accident in 2005 ended his writing for a couple years.

IBM abandoned OS/2, so Terry bought his first Apple computer in early 2006. He tried a few times to learn Objective-C, but work and family always seemed to sidetrack his efforts. It wasn't until about 2010 when he discovered Unity and the need to write scripts, that he finally made some progress into the programming world. He began writing an online tutorial for UnityScript titled UnityScript for Noobs . It was a basic tutorial for beginners made available just before Unite 2011.

Since then, Terry has been learning C# for writing scripts for Unity. Packt Publishing noticed UnityScript for Noobs and asked if he would be interested in writing a book about learning UnityScript. He declined. He felt that C# was a better language, and his heart just wasn't into UnityScript any longer. Two weeks later, Packt offered him the opportunity to write a book about learning C# for Unity. He jumped on it.

I want to thank my daughter Emily Norton, the artist in the family, for helping me with the graphic's design.

About the Reviewers

Gaurav Garg was born in Delhi. He is a Computer Applications graduate from Indira Gandhi University and has passed his higher secondary from the CBSE Board. During his under- graduate studies, he started his career as an indie game programmer, but didn't gain success because of a lack of or say, no experience. After this, he learnt that passion is not the only thing for geting success; experience matters a lot. Then he joined Isis Design Service as a game programmer, where he published a few iOS titles and one web-based game. He worked there for a year and a half. Then, he moved to Jump Games, Pune, and worked on a few good game titles such as Realsteal and Dancing with the Stars. Now, he works for Mr Manvender Shukul in Lakshya Digital Pvt ltd. and has been there since the past year.

He hasn't reviewed a book before, but one of his articles was published in Game Coder Magazine. The article was on Unity3D. You can download the article from his personal website, http://gauravgarg.com/.

I would like to thanks my parents who taught me the value of hard work and an education.

I need to thanks my friends, particularly Manjith and Vibhash, who always took the time to listen, even when I was just complaining. They always are my best supporters and advisors.

Finally, I would like to thank Harshit who gives me this opportunity.

Kristian Hedeholm studied Computer Science at Aarhus University and now works as a game programmer at Serious Games Interactive in Copenhagen, Denmark. Since Kristian joined the game industry back in 2009, he has worked on a couple of released casual games. In addition to this, he is also the chairman of an association called Young Game Developers, which aims to spread information about game development among children and teenagers. In the future, Kristian will use his "computer mind" to develop artificial intelligence and dynamic difficulty adjustment systems for computer games.

When Kristian isn't developing games, teaching others to develop games, or playing games himself, he thinks about them a lot!

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Preface

Unity has become one of the most popular game engines for developers, from the amateur hobbyist to the professional working in a large studio. Unity used to be considered a 3D tool, but with the release of Unity 4.3, it now has dedicated 2D tools. This will expand Unity's use even more.

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