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Harrison Ferrone - Learning C# by Developing Games with Unity

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Harrison Ferrone Learning C# by Developing Games with Unity
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Learning C by Developing Games with Unity Seventh Edition Get to grips - photo 1

Learning C# by Developing Games with Unity

Seventh Edition

Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up

Harrison Ferrone

BIRMINGHAMMUMBAI Learning C by Developing Games with Unity Seventh Edition - photo 2

BIRMINGHAMMUMBAI

Learning C# by Developing Games with Unity

Seventh Edition

Copyright 2022 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Senior Publishing Product Manager:Manish Nainani

Acquisition Editor Peer Reviews:Gaurav Gavas

Project Editor:Namrata Katare

Content Development Editor:Grey Murtagh

Copy Editor:Safis Editing

Technical Editor:Srishty Bhardwaj

Proofreader:Safis Editing

Indexer:Tejal Daruwale Soni

Presentation Designer:Ganesh Bhadwalkar

First published: September 2013

Second edition: March 2016

Third edition: December 2017

Fourth edition: March 2019

Fifth edition: August 2020

Sixth edition: October 2021

Seventh edition: November 2022

Production reference: 2231122

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-83763-687-7

www.packt.com

If people reach perfection, they vanish, you know.

T.H. White, The Once and Future King

Contributors
About the author

Harrison Ferrone was born in Chicago, Illinois and was raised all over. Hes worked at Microsoft, PricewaterhouseCoopers, and a handful of small start-ups, but most days you can find him creating instructional content for LinkedIn Learning and Pluralsight or tech editing for the Ray Wenderlich website.

He holds various fancy looking pieces of paper from the University of Colorado at Boulder and Columbia College Chicago. Despite being a proud alumnus, these are stored in a basement somewhere.

After a few years as a full-time iOS and Unity developer, he fell into a teaching career and never looked back. Throughout all of this, hes bought many books, been owned by several cats, worked abroad, and continually wondered why Neuromancer isnt on more course syllabi.

Completing this book wouldnt have been possible without loving support from Kelsey, my wife and partner in crime on this journey.

About the reviewer

Simon Jackson is a long-time software engineer and architect with many years of Unity game development experience, as well as the author of several Unity game development titles. He loves to both create Unity projects as well as lend a hand to help educate others, whether its via a blog, vlog, user group, or major speaking event.

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