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Eberly - Game Physics

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Morgan Kaufmann is an imprint of Elsevier
30 Corporate Drive, Suite 400, Burlington, MA 01803, USA
The Boulevard, Langford Lane, Kidlington, Oxford, OX5 1GB, UK

Copyright 2010, Elsevier Inc. All rights reserved.

No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. Details on how to seek permission, further information about the Publishers permissions policies and our arrangements with organizations such as the Copyright Clearance Center and the Copyright Licensing Agency, can be found at our website: www.elsevier.com/permissions .

This book and the individual contributions contained in it are protected under copyright by the Publisher (other than as may be noted herein).

Notices

Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary.

Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility.

To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors assume any liability for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from any use or operation of any methods, products, instructions, or ideas contained in the material herein.

Library of Congress Cataloging-in-Publication Data

Eberly, David H.
Game physics / David H. Eberly. 2nd ed.
p. cm.
Includes bibliographical references and index.
ISBN 978-0-12-374903-1 (hardcover: alk. paper)
1. Computer gamesProgramming. 2. PhysicsComputer simulation. 3. Computer graphics.
4. Three-dimensional display systems. I. Title.
QA76.76.C672E24 2010
794.81526dc22

2009049828

British Library Cataloguing-in-Publication Data

A catalogue record for this book is available from the British Library.

ISBN: 978-0-12-374903-1

For information on all Morgan Kaufmann publications visit our Web site at www.elsevierdirect.com

Typeset by: diacriTech, India

Printed in the United States of America

10 11 12 13 10 9 8 7 6 5 4 3 2 1

DEDICATION After surgery for Stage 4 gallbladder cancer aggressive - photo 1

DEDICATION

After surgery for Stage 4 gallbladder cancer, aggressive chemotherapy, and radiation treatments, it was not clear I would ever have a chance to write the second edition of this book. My survival is a testament to the advances that modern medicine has made. The unselfish caregiving by my loving wife, Shelly, her support through difficult times, and her encouragement for me to recover and continue writing are things for which I am extremely grateful. I have finished this book and look forward to writing many more with her at my side.

TRADEMARKS

The following trademarks, mentioned in this book and the accompanying CD-ROM, are the property of the following organizations.

Picture 2 DirectX, Direct3D, Visual C++, DOS, Windows, and Xbox 360 are trademarks of Microsoft Corporation.

Picture 3 Playstation 3 is a trademark of Sony Corporation.

Picture 4 OpenGL is a trademark of Silicon Graphics, Inc.

Picture 5 Radeon is a trademark of ATI Technologies, Inc.

Picture 6 NVIDIA, GeForce, PhysX, and the Cg Language are trademarks of NVIDIA Corporation.

Picture 7 NetImmerse and R-Plus are trademarks of Numerical Design, Ltd.

Picture 8 MathEngine is a trademark of Criterion Studios.

Picture 9 The Havok physics engine is a trademark of Havok.com Inc.

Picture 10 SoftImage is a trademark of Avid Technology, Inc.

Picture 11 Prince of Persia 3D is a trademark of Brderbund Software, Inc.

Picture 12 XS-G and Canyon Runner are trademarks of Greystone Technology.

Picture 13 Mathematica is a trademark of Wolfram Research, Inc.

Picture 14 Turbo Pascal is a trademark of Borland Software Corporation.

Picture 15 The 8086 and Pentium are trademarks of Intel Corporation.

Picture 16 Macintosh and Xcode are trademarks of Apple Corporation.

Picture 17 Gigi and VAX are trademarks of Digital Equipment Corporation.

Picture 18 MASPAR is a trademark of MasPar Computer Corporation.

FIGURES

COLOR PLATES

The Foucault pendulum.

A ball rolling down a hill.

A mass pulley spring system shown at two different times.

Two snapshots of a freely spinning top.

A rope modeled as a linear chain of springs.

A cloth modeled as a rectangular array of springs.

A gelatinous cube that is oscillating because of random forces.

A gelatinous blob that is oscillating because of small, random forces.

A skirt modeled by a generalized cylinder surface.

A water drop modeled as a control point surface of revolution.

A closed tube surface whose central axis is a helix.

A wriggling snake modeled as a tube surface whose central curve is a control point curve.

Free-form deformation.

A bouncing ball with deformation based on implicit surfaces.

; the direction of rotation is indicated by the arrows. You can see the swirl-like effects of the vortices. Image (d) [lower right]: The grid of image (c) is allowed to evolve further. The density source and sink are more pronounced, and the density is starting to become more homogeneous in regions centered at the vortices.

around a bit. The scene was rotated so you can see the tunnel carved out by the wind. Image (d) [lower right]: The lower-left grid is allowed to evolve further.

Image (a) [top] shows the initial 128 128 64 gray scale image (a CT image). The boundary voxels are drawn in light gray. The z = 0 slice is the upper left tile. The z = 63 slice is the lower right tile. Image (b) [bottom] shows the 3D image after a number of blurring operations.

FIGURES IN CHAPTERS

A couple of coordinate systems at points on a curve.

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