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Arturs Sosins - Gideros Mobile Game Development

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Arturs Sosins Gideros Mobile Game Development
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Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions.
Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze.
This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples.
You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game.
By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.

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Gideros Mobile Game Development

Gideros Mobile Game Development

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2013

Production Reference: 1061113

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-670-8

www.packtpub.com

Cover Image by Arturs Sosins (<>)

Credits

Author

Arturs Sosins

Reviewers

John Andria

Anthony Ball

Acquisition Editors

Usha Iyer

Ashwin Nair

Commissioning Editor

Neil Alexander

Technical Editors

Tanvi Bhatt

Nikhil Potdukhe

Copy Editors

Alisha Aranha

Roshni Banerjee

Sayanee Mukherjee

Laxmi Subramanian

Project Coordinators

Aboli Ambardekar

Romal Karani

Proofreader

Lesley Harrison

Indexer

Mehreen Deshmukh

Production Coordinator

Alwin Roy

Cover Work

Alwin Roy

Foreword

Your 5-year old kid is solving puzzles and your 80-year old grandparent is playing Sudoku on a tablet. We would not have seen this 10 years ago; a lot has changed in a good way. Now we are in need of good content for our tablets and smart phones, such as games, educational applications and entertainment apps. This has also changed the life of independent developers.

The App Store, introduced by Apple, has created new opportunities for independent developers to develop their applications and sell them to users directly via the App Store. Now, Android phones and tablets are also big competition and there are many Android Markets available. Both are important targets. Many games and apps are planned to work on as many devices and operating systems as possible from the start.

We remember our excitement when we first came up with the idea: creating the best cross-platform tool to give the developer the joy of programming and giving them the way out of the native platforms. Gideros lets you function across platforms so that the development time is reduced, the overall code quality is improved, and support costs are reduced. What is more important is that Gideros reduces the entry barrier to big companies in the app market for the hobbyist.

This book is designed as a first step to help you start creating games with Gideros. Thanks to Arturs, the book takes your hand and guides you step-by-step into the art and technique of creating a beautiful game. You will find the development tips and tricks handy.

There are so many games yet to be created. I want to borrow the quote of the great Turkish poet Nazm Hikmet . He said, "The most beautiful days we haven't seen yet". I want to say: the best games aren't written yet. I hope many people decide to cross that bridge and start coding and creating...

Cheers!

Deniz Asli Soykurum etin ,

CEO, Gideros Mobile

About the Author

Arturs Sosins is a developer living with his wife Anna and son Tomass. He has a Master's degree in Computer Science and even though he is working as a developer full time, he still loves coding and shares his knowledge with others in his spare time.

In his last years at the university, he started chasing the dream of creating his own mobile games for fun and personal satisfaction in his spare time. After trying out lots of different cross-platform frameworks for mobile game development, he found Gideros SDK in January 2012 and liked it so much that he decided to stick with it when developing his games.

In the summer of 2012, he founded a group of like-minded developers/designers who go under the indie label Jenots.com (http://jenots.com/). They released Mashballs (http://jenots.com/mashballs), their first game, in September 2012 and are currently working on a couple of bigger game projects.

As there was a lack of learning materials and tutorials for Gideros and writing was one of the his favorite hobbies, he started creating different tutorials on how to accomplish simple things in Gideros. This led him to create his new blog http://appcodingeasy.com. Due to popularity of his tutorials and the support he provided on the Gideros community forum, he became the most active community member.

In February 2013, the Gideros team offered him the position in the Gideros developers' team, where he has been working since then, while continuing to work on games in his spare time.

I would like to thank my family, my wife Anna and my son Tomass, for helping me by giving me the time to work on this book. I would also like to thank Atilim and Deniz Cetins for giving me the great opportunity to work with them and get all the inside information on Gideros and the awesomely supportive Gideros community.

About the Reviewers

John Andria is an author, designer, and entrepreneur.

He writes about lifestyle design, personal development, and career building. In his eyes app development is just one piece of a bigger picture. You can find his artworks and app development writings at http://thewindforest.com.

His life projects involve psychology, persuasion, and behavioral change researches. He currently helps social gaming companies to enter the Japanese marketand he understands what drives and engages the people there. His works, writings and children's books, have been translated and featured all over the world.

As a storyteller, he saw an opportunity in the mobile devices revolution and decided to experiment with this media as an indie developer first; but he is now getting even more involved as a publisher.

You can check the progress on the apps he is publishing at http://thewindforest.com.

I would like to thank all the people who are changing the world one step at a time, those who build and ship, and those who share their knowledge.

Anthony Ball describes himself as a coder. He has worked in the computer industry since the 1980s. During this time he has witten games published by Capcom, Rare/Zippo Games, US Gold, Tiertex, MB Games, and Psygnosis.

He reverse engineered both the Sony PSX and the Sega Dreamcast, creating various Arcade emulators, programming systems, and development kits for them.

He created ReportComplete, the market leading end-of-term school reports system, used by around 1,400 schools and 12,000 teachers.

With the advent of Gideros, he returned to developing video games to create Bacteria Arcade Editionhis first game in over twenty years. It's available on iOS, Android, and Ouya.

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