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Xury Greer - Sculpting the Blender Way: Explore Blenders 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

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Xury Greer Sculpting the Blender Way: Explore Blenders 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush
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Sculpting the Blender Way: Explore Blenders 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush: summary, description and annotation

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Get started with the latest sculpting features in Blender 3D and learn key sculpting workflows such as Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution

Key Features
  • Use Blenders core sculpting workflows: basic sculpting, Dynotopo, Voxel Remesher, QuadriFlow, and Multiresolution
  • Learn how to use and customize Blenders sculpting brushes to create fantastic art effortlessly
  • Explore common techniques in Blender 3.0 for creating facial features, clothing, accessories, and more
Book Description

Blender 3D is a free and open source program that can be used for every part of the 3D production pipeline. It has several robust feature sets for creating 3D art that have contributed to its rising popularity in the last few years. Sculpting is perhaps the most enjoyable and artistic method for creating 3D art as it relies less on technical knowledge and focuses on artistic brushes. The latest release of Blender makes the sculpting feature set more powerful than ever, so now is an excellent time to learn it! This book covers the expansive list of features in the Blender 2.93 LTS release, as well as the exciting all-new Blender 3.0 release. This book will be an excellent resource for professionals who need a production-ready long-term support release of the software, as well as hobbyists looking for a cutting-edge experience.

Sculpting the Blender Way will demonstrate how to navigate Blenders user interface and take you through the core workflows. Youll gain a detailed understanding of how the sculpting features work, including basic sculpting, Dyntopo, the Voxel Remesher, QuadriFlow, and Multiresolution. This Blender book will cover a wide range of brushes, as well as all of the latest additions to the sculpting feature set, such as Face Sets, Mesh Filters, and the Cloth brush. Youll learn how to customize these brushes and features to create fantastic 3D sculptures that you can share with the ever-growing Blender community.

By the end of this book, youll have gained a complete understanding of the core sculpting workflows and be able to use Blender to bring your digital characters to life.

What you will learn
  • Configure your graphics tablet for use in 3D sculpting
  • Set up Blenders user interface for sculpting
  • Understand the core sculpting workflows
  • Get the hang of using Blenders basic sculpting brushes
  • Customize brushes for more advanced workflows
  • Explore high-resolution details with brush alphas and Multiresolution
  • Try out the all-new Cloth brush
  • Render your finished artwork for your portfolio
Who this book is for

This book is for artists who want to get started with the exciting new sculpting features in Blender 3D. Whether you have experience using ZBrush or traditional sculpting, or are completely new to sculpting, this book will have something new for you to learn. Prior experience with Blender or other 3D software may be helpful but is not required. However, a graphics tablet from Wacom, XP-Pen, or Huion is highly recommended to be able to follow along the concepts and examples covered in the book.

Table of Contents
  1. Exploring Blenders User Interface for Sculpting
  2. Overview of Blenders Sculpting Workflows
  3. Sculpting a Simple Character Head with Basic Brushes
  4. How to Make a Base Mesh for a 3D Sculpture
  5. Learning the Power of Subdivision and the Multiresolution Workflow
  6. Using Advanced Features and Customizing the Sculpting Brushes
  7. Making Eyeballs
  8. Making Accessories and Clothing
  9. Creating Teeth, Eyebrows, and Hair
  10. Rendering Sculptures for your Portfolio

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Sculpting the Blender Way Explore Blenders 3D sculpting workflows and latest - photo 1
Sculpting the Blender Way

Explore Blender's 3D sculpting workflows and latest features, including Face Sets, Mesh Filters, and the Cloth brush

Xury Greer

BIRMINGHAMMUMBAI Sculpting the Blender Way Copyright 2022 Packt Publishing All - photo 2

BIRMINGHAMMUMBAI

Sculpting the Blender Way

Copyright 2022 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Group Product Manager: Rohit Rajkumar

Publishing Product Manager: Kaustubh Manglurkar

Senior Editor: Hayden Edwards

Content Development Editor: Abhishek Jadhav

Technical Editor: Saurabh Kadave

Copy Editor: Safis Editing

Project Coordinator: Manthan Patel

Marketing Co-ordinator: Elizabeth Varghese

Proofreader: Safis Editing

Indexer: Tejal Daruwale Soni

Production Designer: Shyam Sundar Korumili

First published: January 2022

Production reference: 1231221

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80107-387-5

www.packt.com

To my friends in SeaBUG: The Seattle Blender User Group. Thank you all for helping me grow as a 3D artist. Because of you, I've learned so much and had a chance to share my passion. I'm excited to finally send this book out into the world where I hope it will inspire others as much as this group has inspired me!

- Xury Greer

Contributors
About the author

Xury Greer is a digital media generalist and educator in the Greater Seattle area. He earned his bachelor's degree in game design from Lake Washington Institute of Technology. He specializes in 3D characters, and technical art, and loves to share his knowledge. Xury is an avid member and co-organizer of the Seattle Blender User Group, and aims to help others by teaching Blender, as well as other 3D content creation tools. He is always excited to get new users started on their digital media production journey.

About the reviewer

Mohamed Essam El Deen Farouk is a 3D character artist from Egypt. He has a passion for sculpting 3D character models using Blender 3D's Substance Painter and Unreal Engine pipeline.

Making 3D models for video games has been his primary objective since college, which is why he decided to learn how to make 3D models with such an amazing pipeline as Blender 3D sometime after graduation.

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