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Frank Melendez - Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design

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Frank Melendez Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design
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Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design: summary, description and annotation

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Bridges traditional and contemporary methods of creating architectural design drawings and 3D models through digital tools and computational processes. Drawing from the Model: Fundamentals of Digital Drawing, 3D Modeling, and Visual Programming in Architectural Design presents architectural design students, educators, and professionals with a broad overview of traditional and contemporary architectural representation methods. The book offers insights into developments in computing in relation to architectural drawing and modeling, by addressing historical analog methods of architectural drawing based on descriptive geometry and projection, and transitioning to contemporary digital methods based on computational processes and emerging technologies. Drawing from the Model offers digital tools, techniques, and workflows for producing architectural design drawings (plans, sections, elevations, axonometrics, and perspectives), using contemporary 2D drawing and 3D modeling design software. Visual programming is introduced to address topics of parametric modeling, algorithmic design, computational simulations, physical computing, and robotics. The book focuses on digital design software used in higher education and industry, including Robert McNeel & Associates Rhinoceros (Rhino 6 for Windows), Grasshopper, Adobe Illustrator CC, and Arduino, and features an appendix filled with 10 design drawing and 3D modeling exercises intended as educational and pedagogical examples for readers to practice and/or teach workflows that are addresses in the book. Bridges analog hand-drawing and digital design drawing techniques Provides comprehensive coverage of architectural representation, computing, computer-aided drafting, and 3D modeling tools, techniques, and workflows, for contemporary architectural design drawing aesthetics and graphics. Introduces topics of parametric modeling, algorithmic design, computational simulation, physical computing, and robotics through visual programming environments and processes. Features tutorial-based instruction using the latest versions of Rhinoceros (Rhino 6 for Windows), Grasshopper, Adobe Illustrator CC, and Arduino.

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Drawing from the Model
Fundamentals of Digital Drawing,
3D Modeling, and Visual Programming
in Architectural Design


Frank Melendez

Drawing from the Model Fundamentals of Digital Drawing 3D Modeling and Visual Programming in Architectural Design - image 2

This book is printed on acid-free paper.

2019 John Wiley & Sons, Inc. All rights reserved.

Published by John Wiley & Sons, Inc., Hoboken, New Jersey

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning, or otherwise, except as permitted under Section 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600, or on the web at www.copyright.com. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at www.wiley.com/go/permissions.

Limit of Liability/Disclaimer of Warranty: While the publisher and author have used their best efforts in preparing this book, they make no representations or warranties with the respect to the accuracy or completeness of the contents of this book and specifically disclaim any implied warranties of merchantability or fitness for a particular purpose. No warranty may be created or extended by sales representatives or written sales materials. The advice and strategies contained herein may not be suitable for your situation. You should consult with a professional where appropriate. Neither the publisher nor the author shall be liable for damages arising herefrom.

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Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com.

Cover image: Courtesy of PATH

Cover design: Wiley

Library of Congress Cataloging-in-Publication Data is available upon request

ISBN: 978-1-119-11562-5

ISBN: 978-1-119-11564-9 (ebk.)

ISBN: 978-1-119-11563-2 (ebk.)

Foreword

As pervasive as Laugiers Primitive Hut myth, the napkin sketch occupies a powerful place in architectures disciplinary and professional narrative. The image, indeed expectation, of the artistic genius sketching out a design, one that is seamlessly realized, with nothing but cocktails, a fountain pen, and a napkin as aids, has simplified the incredible complexities and collaborative systems that have always been required to put a building together. The disciplines embrace of the napkin sketch paradigm has arguably been a force in resisting the integration of new technologies into the teaching of architectural design and visualization. Architecture still likes to think of itself as a creative endeavor, and the transition from the fountain pen to digital tools came to symbolize an abdication of individual authorship. However, the advancements of the technologies and techniques outlined in Drawing from the Model reveal the promise to rethink what drawing is, and consequently to embrace the interplay of intention, intuition, iteration, and integration that has always been a part of the design process.

Historically, these first two is (intention and intuition) have been foreground, and reflected by the napkin-sketch scenario. While Drawing from the Model does not deny their importance, its focus on the interplay of drawing, model, and technology puts a spotlight on the pedagogical importance of iteration and integration. In this volume, drawing and model are terms that flow between digital and manual techniques, as intertwined players in a process of discovery and materialization. As such, in considering the role of drawing and modeling as teachers, we need to shift our obsession with physical output and understand how different tools can expand the various possibilities for cognitive and creative input. How can our students move fluidly between tools to sketch; to ideate; to translate between two-dimensional drawing and three-dimensional space and volume; to evaluate; to fabricate; to collaborate with others; to represent in four dimensions; to simulate the real; to foreground the idea over the real? The boundlessness of what drawing can be and what it can do opens up opportunities and expands our notion of architectural creativity.

Digital tools have become an unquestionable part of the design process, and less threatening to the creative territory we architects like to claim as intrinsic. Consequently, we now find ourselves in a post-rendering age, where what drawing and modeling can be is ever-widening. This is the perfect time to acknowledge the many places that we draw from, and the explore the possible routes to get there that Drawing from the Model presents us.

Sunil Bald

Sunil Bald is founding partner of studioSUMO and associate dean and professor at the Yale School of Architecture where he teaches design and visualization.

Acknowledgments

This project was initiated while teaching at The Bernard and Anne Spitzer School of Architecture, City College of New York (CCNY). Many faculty, staff, and students have been supportive of this project and have contributed in various ways. I would like to thank the following faculty members for their guidance, suggestions, and critical feedback during this process: Gordon Gebert, Julio Salcedo-Fernandez, Jeremy Edmiston, Marta Gutman, Michael Sorkin, M.T. Chang, and Bradley Horn. This book was supported in part by The Bernard and Anne Spitzer School of Architecture, CCNY. Thank you to the Spitzer family for their support of the school. Thank you to Camille Hall. Thank you to Hannah Deegan for her assistance. Many of the drawings and images in this book are the result of architectural representation and digital design courses that I have coordinated and taught over the past few years at The Bernard and Anne Spitzer School of Architecture, CCNY, as well as courses that I taught at Carnegie Mellon University. I would like to thank my colleagues who have helped to shape these courses and all of the students who have contributed their work.

I would like to thank the following reviewers for their generosity in providing great comments and suggestions: John Eberhart, Susannah Dickinson, Mara Marcu, Bradley Cantrell, Chrisopher Dial, Yichen Lu, and Michael Young.

A special thank you to Sunil Bald for writing the foreword to this book. Im very grateful for his insight and meaningful contribution to this project.

I would like to express my gratitude and a appreciation to all of the talented architects, artists, and designers who supported and contributed to this book by providing drawings, renderings, photographs, and other images of their exemplary projects and work. Also to all of the foundations and organizations who provided access to resources as well as permission to include images from their collections in this publication.

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