About the Author
Ryan Henson Creighton is a veteran game developer, and the founder of Untold Entertainment Inc. (http://www.untoldentertainment.com) where he creatively consults on games and applications. Untold Entertainment creates fantastically fun interactive experiences for players of all ages. Prior to founding Untold, Ryan worked as the Senior Game Developer at Canadian media conglomerate Corus Entertainment, where he created over fifty advergames and original properties for the YTV, Treehouse TV, and W networks. Ryan is the co-creator of Sissy's Magical Ponycorn Adventure, the game he authored with his then five-year-old daughter Cassandra. Ryan is the Vice President of the IGDA Toronto Chapter. He is also the author of the book that you are currently reading.
When Ryan is not developing games, he's goofing off with his two little girls and his fun-loving wife in downtown Toronto.
Big thanks to Cheryl, Cassandra, and Isabel for their love, their support, and their cinnamon rolls. Thanks to Jean-Guy Niquet for introducing me to Unity; to Jim "McMajorSupporter" McGinley for help with the book outline and ongoing mentorship; to the technical reviewers and Packt Publishing staff for letting me leave a few jokes in the book; and to David Barnes, for having such a great sense of humor in the first place. Special thanks to Michael Garforth and friends from the #unity3d IRC channel on Freenode. I also want to thank Mom, God, and all the usual suspects.
About the Reviewers
Trond Abusdal , though having been interested in computers since his parents bought him and his brother a C64 in the early 90s, he first got into programming years later when writing a modification for Quake2 with a childhood friend.
This interest lead to a bachelor's degree in Computer Science in 2006, after which he started working for TerraVision, a company using game technologies as a tool for education and visualization. In 2008, he first got introduced to Unity, which is still his main game development tool, although knowledge of other technologies and tools often come in handy.
Since 2010, he is a programmer and more recently a partner at Rock Pocket Games, which makes games for a variety of different platforms, both client projects and internal projects.
Huzaifa Arab is a Game Designer by choice and a Game Programmer by need. He has been playing games since young age, which progressed to Modding/Map-making/Scripting, when he realized that some games could be a whole lot more fun if he could put his own twist in them. And so, his hobby became a professional career choice after formally graduating from DSK Supinfogame, India (where his team won the prestigious Square Enix Game Dev Competition). After a year of freelance Game Development, he currently works at Tiny Mogul Games, India, as a Principal Game Designer.
He loves to connect with people interested in Human Computer Interface, Game Engines/VR Tech, Game Design in Education, and Instrumental music. You can drop him a line at <>
.
I would like to thank Packt Publishing for giving me an opportunity to review a book on Unity 3D, a technology I am so passionate about. I would like to thank my best friend Angad for recommending me to Packt Publishing and I would like to thank my family and co-workers/friends for their support as I took time out to review such a wonderful book.
John Hutchinson is the founder of Rubber Ducky Games, an independent game development studio based in California.
In addition to being an exceptional programmer in multiple languages and frameworks, he is an experienced graphic designer, talented game system architect and gets excited about experience-focused design (and rubber duckies).
He is especially interested in games which push the boundaries of twitch-reflex response, explore human emotion, or leverage the interactive medium for more powerful learning experiences.
He is currently working with Making Friends Inc. as Lead Engineer and as part of the core design team, to deliver a game intent on teaching kids on the Autism-Asperger's spectrum valuable social skills.
When his face isn't glued to a computer screen he likes to play with his kids, explore board game design, and read technical books like this one.
Thanks to my brothers, for providing feedback (and teaching me some things about games). To my sister, for making me feel like a hero (not a robot). To my parents, for teaching me to be caring and to work my butt off. And to my kids, for just being you. I love you all more than words can express.
Wei Wang made his first iOS casual game with Unity 3D in his college time, which got big success with more than 5 million downloads world-wide. Since then, he has discovered it's a great thing to make great games. After earning his master's degree from Tsinghua University (one of the best universities in China), he joined a game company in Japan and now he is trying to create interesting games with Unity 3D.
Right now, he is a skilled engineer and always eager to learn more. He now lives in Kawasaki with his wife. You can know more about him from his project's page http://project.onevcat.com or find him on his blog http://onevcat.com (Chinese). You can also follow him on twitter