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Ryan Henson Creighton - Unity 4.x Game Development by Example Beginners Guide

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Ryan Henson Creighton Unity 4.x Game Development by Example Beginners Guide

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A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.xOverview Learn the basics of the Unity 3D game engine by building five small, functional game projects Explore simplification and iteration techniques that will make you more successful as a game developer Take Unity for a spin with a refreshingly humorous approach to technical manualsIn DetailUnity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single something that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, youll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, youll learn how to re-skin the project to completely change the games theme. Incorporating everything youve learned, youll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, youll program some simple AI (Artificial Intelligence) for a tic tac toe game.Unity 4.x Game Development by Example is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!What you will learn from this book Explore the basic development flow of the Unity 3D game engine Understand fundamental programming concepts in both Javascript and C# Develop five different games from inception to completion Discover the secrets new game developers use to be successful when theyre just starting out Grasp the nuances of Unitys immediate-mode GUI Completely re-skin a game for fun and (potentially) profit Lengthen gameplay by learning how to use random numbers Explore the process of writing Artificial Intelligence from scratchApproachThis is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.

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Unity 4.x Game Development by Example Beginner's Guide

Unity 4.x Game Development by Example Beginner's Guide

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2010

Second edition: September 2011

Third edition: December 2013

Production Reference: 1191213

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-526-8

www.packtpub.com

Cover Image by Dan John Cox (<>)

Credits

Author

Ryan Henson Creighton

Reviewers

Trond Abusdal

Huzaifa Arab

John Hutchinson

Wei Wang

Acquisition Editors

Wilson D'souza

Mary Jasmine Nadar

Owen Roberts

Lead Technical Editors

Owen Roberts

Poonam Jain

Technical Editors

Tanvi Bhatt

Akashdeep Kundu

Edwin Moses

Nikhil Potdukhe

Tarunveer Shetty

Faisal Siddiqui

Sonali Vernekar

Project Coordinator

Venitha Cutinho

Proofreaders

Elinor Perry-Smith

Mario Cecere

Bridget Braund

Indexers

Mariammal Chettiyar

Mehreen Deshmukh

Rekha Nair

Tejal Soni

Graphics

Sheetal Aute

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Author

Ryan Henson Creighton is a veteran game developer, and the founder of Untold Entertainment Inc. (http://www.untoldentertainment.com) where he creatively consults on games and applications. Untold Entertainment creates fantastically fun interactive experiences for players of all ages. Prior to founding Untold, Ryan worked as the Senior Game Developer at Canadian media conglomerate Corus Entertainment, where he created over fifty advergames and original properties for the YTV, Treehouse TV, and W networks. Ryan is the co-creator of Sissy's Magical Ponycorn Adventure, the game he authored with his then five-year-old daughter Cassandra. Ryan is the Vice President of the IGDA Toronto Chapter. He is also the author of the book that you are currently reading.

When Ryan is not developing games, he's goofing off with his two little girls and his fun-loving wife in downtown Toronto.

Big thanks to Cheryl, Cassandra, and Isabel for their love, their support, and their cinnamon rolls. Thanks to Jean-Guy Niquet for introducing me to Unity; to Jim "McMajorSupporter" McGinley for help with the book outline and ongoing mentorship; to the technical reviewers and Packt Publishing staff for letting me leave a few jokes in the book; and to David Barnes, for having such a great sense of humor in the first place. Special thanks to Michael Garforth and friends from the #unity3d IRC channel on Freenode. I also want to thank Mom, God, and all the usual suspects.

About the Reviewers

Trond Abusdal , though having been interested in computers since his parents bought him and his brother a C64 in the early 90s, he first got into programming years later when writing a modification for Quake2 with a childhood friend.

This interest lead to a bachelor's degree in Computer Science in 2006, after which he started working for TerraVision, a company using game technologies as a tool for education and visualization. In 2008, he first got introduced to Unity, which is still his main game development tool, although knowledge of other technologies and tools often come in handy.

Since 2010, he is a programmer and more recently a partner at Rock Pocket Games, which makes games for a variety of different platforms, both client projects and internal projects.

Huzaifa Arab is a Game Designer by choice and a Game Programmer by need. He has been playing games since young age, which progressed to Modding/Map-making/Scripting, when he realized that some games could be a whole lot more fun if he could put his own twist in them. And so, his hobby became a professional career choice after formally graduating from DSK Supinfogame, India (where his team won the prestigious Square Enix Game Dev Competition). After a year of freelance Game Development, he currently works at Tiny Mogul Games, India, as a Principal Game Designer.

He loves to connect with people interested in Human Computer Interface, Game Engines/VR Tech, Game Design in Education, and Instrumental music. You can drop him a line at <>.

I would like to thank Packt Publishing for giving me an opportunity to review a book on Unity 3D, a technology I am so passionate about. I would like to thank my best friend Angad for recommending me to Packt Publishing and I would like to thank my family and co-workers/friends for their support as I took time out to review such a wonderful book.

John Hutchinson is the founder of Rubber Ducky Games, an independent game development studio based in California.

In addition to being an exceptional programmer in multiple languages and frameworks, he is an experienced graphic designer, talented game system architect and gets excited about experience-focused design (and rubber duckies).

He is especially interested in games which push the boundaries of twitch-reflex response, explore human emotion, or leverage the interactive medium for more powerful learning experiences.

He is currently working with Making Friends Inc. as Lead Engineer and as part of the core design team, to deliver a game intent on teaching kids on the Autism-Asperger's spectrum valuable social skills.

When his face isn't glued to a computer screen he likes to play with his kids, explore board game design, and read technical books like this one.

Thanks to my brothers, for providing feedback (and teaching me some things about games). To my sister, for making me feel like a hero (not a robot). To my parents, for teaching me to be caring and to work my butt off. And to my kids, for just being you. I love you all more than words can express.

Wei Wang made his first iOS casual game with Unity 3D in his college time, which got big success with more than 5 million downloads world-wide. Since then, he has discovered it's a great thing to make great games. After earning his master's degree from Tsinghua University (one of the best universities in China), he joined a game company in Japan and now he is trying to create interesting games with Unity 3D.

Right now, he is a skilled engineer and always eager to learn more. He now lives in Kawasaki with his wife. You can know more about him from his project's page http://project.onevcat.com or find him on his blog http://onevcat.com (Chinese). You can also follow him on twitter

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