BlackNES Guy - The Ultimate Guide to Super Metroid
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The Ultimate Guide
To
Super Metroid
By the BlackNES Guy
Copyright 2017 BlackNES Guy Books
All Rights Reserved
A Letter from BlackNES Guy
First I want to thank you for purchasing my book. Whether this is your first purchase or another one to add to your collection, I appreciate your choice. Let me introduce myself, I am the one and only BlackNES Guy, I am your average lover of video games, especially the retro games that I grew up with as a kid. When I play those games now, I think back to a simpler time when it was just me and my brother playing Super Mario World for the first time, or trying to figure out how to conquer The Legend of Zelda (without the help of the internet)! Playing those games now allows me to go back in time so to speak and relive some of those precious memories. Now being older and starting a family, I want to give my daughter the same type of experience that is why I have created these books. They are for her as much as they are for you and me. They are designed to be a nostalgic collectable for the hardcore gamer or a simple old school strategy guide to help you conquer that one game that has been eluding you all these years. Whatever your reason for buying theses books it is my goal that they help and serve you on your quest in whichever game it might be.
I have put together some additional bonuses for you inside this book. The first is I would like to invite you to follow our Facebook page at
www.facebook.com/theblacknesguy . Here we can connect and talk about retro games to our hearts content. I also love hearing any feedback you have on how to make the books even better or what guide you would like to see next! I have also included a FREE digital download of one of my books as a thank you for purchasing this one. You can get that by following the instructions on the next few pages. Lastly I want to tell you about my Player 2 Press Start team. The Player 2 Press Start team is my advance reading team. They get advance copies of my books before they are released to the public. They help make sure the book is in tiptop shape by providing any additional thoughts or improvements before it goes live to the world. The most important part of being a Player 2, is when the book comes out, they leave a review on the Amazon page. Reviews are the lifeblood of my books; they let others know what you think of them. So its their job to leave reviews as soon as possible so others know how great the books are. If you want to join this team there is a link at the end of the book for you to sign up.
This is my way of giving back and adding some value to the gaming community. Video games have always been such an important part of my life and most likely yours too so I hope you enjoy my books and share them with all your gaming friends as well.
I would love to connect with you on social media as well, that info will be below :)
Thank you so much for choosing to invest your time in them.
Game On!
BlackNES Guy
www.theblacknesguy.com
Follow me on:
Twitter @blacknesguy
Facebook @ www.facebook.com/theBlackNESguy
STOP!! BEFORE GOING ANY FURTHER...
...
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Tips and Tricks for all 21 games!!
Go here to get a FREE digital copy http://bit.ly/SNESbook
This book is not authorized nor endorsed by Nintendo or Nintendo of America in anyway. The Nintendo logo is a trademark of Nintendo Co., Ltd. All screenshots and game art are copyright to their respective publishers. All copyright and trademarked material is reproduced under fair use exceptions in a transformative work.
All rights reserved. No portion of this work may be reproduced or used in any form or by any means: graphic, electronic, or mechanical, including photocopying or information storage and retrieval systems, without express written permission from the author and publisher.
The scanning, uploading and distribution of any portions of this book without the authors permission is illegal and punishable by law. Please purchase only authorized copies and do not participate in or encourage the electronic piracy of copyrighted material.
All rights reserved. No portion of this work may be reproduced or used in any form or by any means: graphic, electronic, or mechanical, including photocopying or information storage and retrieval systems, without express written permission from the author and publisher.
The scanning, uploading and distribution of any portions of this book without the authors permission is illegal and punishable by law. Please purchase only authorized copies and do not participate in or encourage the electronic piracy of copyrighted material.
For more great books check out my author page
http://www.theblacknesguy.com
More books by BlackNES Guy:
The Ultimate Guide to the NES Classic
The Ultimate Guide to Super Mario Bros
The Ultimate Guide to Super Mario Run
The Ultimate Guide to The Legend of Zelda
The Ultimate Guide to The Legend of Zelda 2
The Ultimate Guide to Castlevania
The Ultimate Guide to Castlevania 2
The Ultimate Guide to Castlevania IV
The Ultimate Guide to the SNES Classic
The Ultimate Guide to The Legend of Zelda:
A Link to the Past
The Ultimate Guide to Super Metroid
The Ultimate Reference Guide to Final Fantasy III/VI
The Ultimate Reference Guide to Chrono Trigger
H istory
Released in March of 1994 to Japanese audiences, Super Metroid would show up on North American shelves a month later and in European stores just three months later. Since its original SNES release, it has been rereleased for the Wii, Wii U, Nintendo 3DS, and SNES Classic. The game sold better to North American audience than it did in Japan. By 2003, it sold over 1.4 million copies worldwide.
Super Metroid consistently ranks among top video games lists, having been featured in prominent rankings in Nintendo Power, IGN, GamePro, GameSpot, and many others. Its popularity revived the series, causing Nintendo to produce eleven more as of this moment. Another game is even currently in production. During Super Metroids development, the team struggled to even gain approval to create the game. It was a year and a half before Nintendo approved its production.
A staff of fifteen people created Super Metroid. They were led by Gunpei Yokoi, the original creator of the series. Unlike previous games in the series, Yokoi did not direct it. That job was given to Yoshio Sakamoto, who had worked on the original Metroid. Sakamoto would continue to direct and produce several more Metroid games.
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