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Allan Kelly - The Art of Agile Product Ownership: A Guide for Product Managers, Business Analysts, and Entrepreneurs

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Allan Kelly The Art of Agile Product Ownership: A Guide for Product Managers, Business Analysts, and Entrepreneurs
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The Art of Agile Product Ownership: A Guide for Product Managers, Business Analysts, and Entrepreneurs: summary, description and annotation

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Every product owner faces a complex and unique set of challenges within their team. This provides each individual the opportunity to fill the role with different ambitions, skills, and insights. Your product ownership journey can take a variety of paths, and The Art of Agile Product Ownership is here to be your guide. Author Allan Kelly, who delivers Agile training courses to major companies, pulls from his experience to help you discover what it takes to be a successful product owner. You will learn how you need to define your role within a team and how you can best incorporate ownership with strategy. With the Agile method, time is the key factor, and after using the lessons from this book you will confidently be able to synthesize features, functionality, and scope against delivery. You will find out how other team members such as the UX designer and business analyst can support and enhance your role as product owner, and how every type of company structure can adapt for optimal agility. The Art of Agile Product Ownership is a beacon for current product owners, programmers who are ready to take the next step towards ownership, and analysts transitioning into the product space. This book helps you determine for yourself the best way to fill the product owner role so that you utilize your unique combination of skills. Product ownership is central to a successful Agile team, and after reading this book, you will be more than ready for the challenge. What You Will Learn Explores activities the product owner needs to do in order to write good and valuable user stories Identifies skills product owners can learn from product managers and business analysts Demonstrates how to make decisions based on business and customer demand rather than technical needs and feasibility Who This Book Is ForThis is a book for anyone becoming a product owner: developers and programmers, who, after some years at the code-face, are ready to step up to the next stage to own the product that they have been coding. Business Analysts and Product Managers who see themselves transitioning into the a product owner role will find value in this book in understanding their new role and how the work is the same and how it is different

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Allan Kelly The Art of Agile Product Ownership A Guide for Product Managers - photo 1
Allan Kelly
The Art of Agile Product Ownership
A Guide for Product Managers, Business Analysts, and Entrepreneurs
Allan Kelly London UK Any source code or other supplementary material - photo 2
Allan Kelly
London, UK

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/9781484251676 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-5167-6 e-ISBN 978-1-4842-5168-3
https://doi.org/10.1007/978-1-4842-5168-3
Allan Kelly 2019
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Prologue
George Hunter, Product Owner

Wednesday . George was the Tactical Product Owner, TPO, for the Cell Optimizer product. Project managers and operations staff regularly called him to discuss what Cell Optimizer could do and whether it would be useful for their work. In addition to answering their questions, he took notes on both how the product would help their project and how it could help them even morewhether by adding new features, enhancing existing features, improving performance, accuracy, ease of use, or one of a multitude of other attributes.

Most of Georges day was spent working with his technical team. Every second week they would hold a planning meeting. Today was the day before the planning meeting which meant George needed to comb through his product backlog and quarter plan to select the stories he wanted the team to tackle. Some of the stories he already knew could be broken downthese were Epicsbut the team always surprised him in finding interesting ways to break down what he thought was a small story into several smaller stories.

Normally he would sit down with Diana for a few hours during the backlog review, or at least the tip of top of the backlog. Diana was the Strategic Product Owneror SPOand also the R&D Centre chief. But this week Diana was in Dubai with clients and operations staff. Although he called her a couple of times to discuss stories, he made most of the decisions himself knowing she had delegated authority to him.

As he worked through his backlog and plans, he occasionally wondered over to see Ahmed, the technical lead. There had been a time when the whole team would be involved in reviewing the backlog, but over time some of the team complained that it was a waste of time. So, the team deputized Ahmed to attend the meeting; then Ahmed decided George could just ask him as needed. Tomorrows planning meeting offered plenty of time for technical conversations after all.

By the time he got on the tram to travel home, he was confident he had enough stories and jobs selected to keep the team busy, and a few more in case they were ready to stretch.

The next day, Thursday , started with a 90-minute demonstration of the work which had been completed during the previous two weeks. George already knew what the demo would contain as he had previewed and approved everything during the sprint. He could have done the demo himself, but he knew it was good to let Programmers and Testers show off their own work.

Most of the audience was Project Managers who wanted to use Cell Optimizer on their own projects. They were joined by some of the staff who would be hands-on with the product plus Product Owners and technical staff from other product streams which worked alongside Cell Optimizer.

Diana dialed in as did some operations Project Managers and other staff throughout the world. Occasionally one of the regional CxOs would too, especially if a high-profile project was involved.

He was on hand to discuss questions from the audience and take more notes on how they would like the product to evolveplus pick up whispers of new projects which might want to hire Cell Optimizer.

The demo went off without a hitchwhich didnt always happenand the team was clear to deploy the new software. While the rest of the team grabbed a coffee, Darren, the DevOps lead, would push the button to deploy Cell Optimizer to AWS. Later he would cut CDs to send to those who needed an on premise install. Not every user installed the latest version, but the team would only support the latest version, so the first thing anyone who had a problem needed to do was upgrade their software.

After coffee the team went into a retrospective for an hour and a half. The important thing was to find two or three things the team could improve. They didnt need to be the best ideasalthough that helped, they didnt need to argue, they just needed a couple of things which had the potential to improve performance by 1%. And if they tried something and it didnt help, then they simply undid the change.

The planning meeting finally happened after lunch. The first task was to clear down the board of all the work done and update the tracking graphs. With that done the team lead stepped back and George stepped to forward. He quickly outlined what he was aiming for in the next sprint and then laid out the stories he was requesting.

The team moved through the stories in priority order. One by one the team looked at the story, discussed what was wanted with George, rewrote the story, added acceptance criteria, and in many cases broke the story down into several smaller stories which George either kept in the sprint or pushed back to a later sprint. Often the team members broke stories down into technical tasks they needed to complete; this was more an act of collective design than work packaging.

It was only at this stage did the team add any effort estimates to the stories and tasks. Cell Optimizer was a little unusual here; most teams estimated three months worth of stories into the future. The Cell Optimizer team used to do this, but they found that they spent a lot of time estimating work which never actually got scheduled, so they calculated an average and told George to assume every story was four days work. Surprisingly this worked quite well, sometimes it was massively over and sometimes massively under, but eight out of ten times it worked well.

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