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Patrick Felicia - Unity from Zero to Proficiency (Beginner)

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Patrick Felicia Unity from Zero to Proficiency (Beginner)
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Newly Edited and Updated Version (Third Edition) for Unity 2019
Get started with C# programming and Unity without the headaches
Without my book, most people spend too long trying to learn C# with Unity the hard way. This book is the only one that will get you to learn Unity fast without wasting so much time. It includes nine chapters that painlessly teach you the necessary skills to master C# with Unity and to create both 2D and 3D interactive games.
What you will learn
After completing this book, you will be able to:

  • Code in C#.
  • Understand and apply C# concepts.
  • Create a 3D adventure game with the main character, a timer, and a mini-map.
  • Display and update a user interface with text and images.
  • Create and use C# variables and methods for your game.
  • Include intelligent NPCs that chase the player.
  • Create a 2D word-guessing games and an infinite runner.
  • Load new scenes from the code, based on events in your games.

  • Content and structure of this book
    The content of each chapter is as follows:

  • Chapter 1 introduces some core programming and C# principles.
  • Chapter 2 helps you to code your first script in C#.
  • Chapter 3 gets you to improve your scripting skills, enhance your game and add more interaction with a scoring system, collisions detection, and access to new levels.
  • Chapter 4 shows you how to create and update the user interface of your game with text and images.
  • In Chapter 5 you will add a splash-screen, a simple inventory system, and sound effects, as well as a mini-map.
  • Chapter 6 explains how to add Non-Player Characters (NPCs) that will chase the player.
  • Chapter 7 explains how to create a 2D word-guessing game.
  • Chapter 8 will show you how to create an entertaining 2D infinite runner where the player can control a character that needs to jump over randomly generated obstacles.
  • Chapter 9 provides answers to Frequently Asked Questions (FAQs) (e.g., scripting, audio, AI, or user interface).
  • If you want to start coding in C# and create your own game with Unity using a tried-and-tested method: download this book now

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    Unity From Zero to proficiency (Beginner)

    Third Edition

    A step-by-step guide to coding your first game.

    Patrick Felicia

    Unity From Zero to Proficiency

    (Beginner)

    Copyright 2020 Patrick Felicia

    All rights reserved. No part of this book may be reproduced, stored in retrieval systems, or transmitted in any form or by any means, without the prior written permission of the publisher (Patrick Felicia), except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either expressed or implied. Neither the author and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    First published: December 2015

    Second Edition published: February 2018

    Third Edition published: March 2019

    Fourth Edition published: March 2020

    Picture 1

    P ublished by Patrick Felicia

    Credits

    Author: Patrick Felicia

    About the Author

    Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: A Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

    Support and Resources for this Book + Free Book

    As a new reader of my book series, and to thank you for choosing this book, I would like to offer you a free book. So, to receive your book, just email me at with a screenshot of your receipt and I will send you a copy of the book A Quick Guide to Artificial Intelligence , a book that will extend the content provided in this book and help you to create and include NPCs with Artificial Intelligence. After receiving your free book, you will also receive weekly updates and FREE tutorials on Unity.

    To complete the activities presented in this book you need to download the startup pack on the companion website; it consists of free resources that you will need to complete your projects, including bonus material that will help you along the way (e.g., cheat sheets, introductory videos, code samples, and much more).

    Amongst other things, the resources for this book include:

    • All the C# scripts used in this book.
    • Cheat sheets with tips on how to use Unity.
    • 3D characters and animations that you can use in Unity.
    • A library of over 40 tutorials (video or text).

    To download these resources, please do the following:

    • Open the following link: http://learntocreategames.com/books/
    • Select this book ( Unity from Zero to Proficiency - Beginner ).
    • On the new page, click on the link labelled Book Files , or scroll down to the bottom of the page.
    • In the section called Download your Free Resource Pack , enter your email address and your first name, and click on the button labeled Yes, I want to receive my bonus pack .
    • After a few seconds, you should receive a link to your free start-up pack.
    • When you receive the link, you can download all the resources to your computer.

    This book is dedicated to Helena & Mathis

    [ ]

    Table of Contents

    Chapter 1: Introduction to Programming in C#

    Introduction

    Statements

    Comments

    Variables

    Arrays

    Constants

    Operators

    Conditional statements

    Switch statements

    Loops

    Classes

    Defining a class

    Accessing class members and variables

    Constructors

    Destructors

    Static members of a class

    Inheritance

    Methods

    Accessing methods and access modifiers

    Common methods

    Scope of variables

    Events

    Polymorphism (general concepts)

    Dynamic polymorphism

    Workflow to create a script

    How scripts are compiled

    Coding convention

    A few things to remember when you create a script (checklist)

    Level roundup

    Chapter 2: Creating your First Script

    Quick overview of the interface

    Getting started

    Creating your first method

    Creating your own class

    Common errors and their meaning

    Best practices

    Level roundup

    Chapter 3: Adding Interaction with C#

    Resources necessary for this chapter

    Creating a simple script to collect objects

    Adding a scoring system

    Loading a new level based on the score

    Level roundup

    Chapter 4: Creating and Updating a User Interface from Your Code

    Creating a timer

    Collecting boxes and displaying messages accordingly

    Deleting the user messages after a few seconds

    Rotating objects to be picked-up

    Collecting petrol cans on the island

    Level roundup

    Chapter 5: Polishing Our Game

    Creating a splash-screen for the game

    Displaying the score in each scene

    Displaying items collected as part of the user interface (using images)

    Adding sound effects

    Playing a background music

    Adding a mini-map

    Level roundup

    Chapter 6: Adding and Managing Simple Artificial Intelligence

    Adding and setting-up our first NPC

    Creating a path for our NPC

    Detecting collision between the NPC and the player.

    Level roundup

    Chapter 7: Creating a Word Guessing Game

    Creating the interface for the game

    Detecting and processing the user input

    Choosing random words

    Tracking the score and the number of attempts

    Choosing words from a file

    Level roundup

    Chapter 8: Creating an Infinite Runner

    Adding movement to the character

    Adding random obstacles to the scene

    Displaying the score

    Improving the appearance of the game

    Creating the static environment

    Pausing the game

    Level roundup

    Chapter 9: Frequently Asked Questions

    Scripts

    Interaction with assets

    Using a graphical user interface

    Audio

    Artificial intelligence

    Accessing Resources

    Detecting user inputs

    Thank you

    Preface

    Learning to code and to create your first game can seem daunting; but I can guarantee you that after completing this book, you will have a solid understanding of C# concepts and you will also be able to start creating your own game with many of the core features found in 3D survival games, including collisions, menus, and navigation. You can do this!

    After teaching Unity for over 4 years, I always thought it could be great to find a book that could get my students started with Unity in a few hours and that showed them how to master the core functionalities offered by this fantastic software.

    Many of the books that I found were too short and did not provide enough details on the why behind the actions recommended and taken; other books were highly theoretical, and I found that they lacked practicality and that they would not get my students full attention. In addition, I often found that game development may be preferred by those with a programming background but that those with an Arts background, even if they wanted to get to know how to create games, often had to face the issue of learning to code for the first time.

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