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Buttfield-Addison Paris - Swift Development for the Apple Watch

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Buttfield-Addison Paris Swift Development for the Apple Watch

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Apple Watch is the sort of science-fiction gadget that people used to dream about as kids. What kinds of apps do you envision for this new device? If you{u2019}re comfortable using OS X, Xcode, and iOS{u2014}and familiar with Swift{u2014}this concise book shows you the basics of building your own apps for this wrist-mounted computer with Apple{u2019}s WatchKit framework. You{u2019}ll learn what an Apple Watch is, what it isn{u2019}t, and how and why people might interact with apps you build for it. This practical guide also examines the type of apps most suitable for this device, and shows you how to be a good citizen in the iOS/Watch ecosystem. Learn the Watch app lifecycle, and understand how these apps interact with the user{u2019}s iPhone Build a Watch app and its iOS counterpart by adding controls, working with multiple screens, and sharing data Design a simple glance, the non-interactive Watch component that provides quick-look information Add functionality to the notification system, including actionable items, and display them on the Watch face Design and build complications, Watch-face gadgets that can display quick snapshots of information, including future events with Time Travel.

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Swift Development for the Apple Watch

by Jon Manning and Paris Buttfield-Addison

Copyright 2016 Secret Lab. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://safaribooksonline.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

  • Editor: Brian MacDonald
  • Acquisitions Editor: Rachel Roumeliotis
  • Production Editor: Nicole Shelby
  • Copyeditor: Molly Ives Brower
  • Proofreader: Jasmine Kwityn
  • Indexer: Elisa Jepson
  • Interior Designer: David Futato
  • Cover Designer: Randy Comer
  • Illustrator: Rebecca Demarest
  • June 2016: First Edition
Revision History for the First Edition
  • 2016-05-25: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781491925201 for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. Swift Development for the Apple Watch, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-491-92520-1

[LSI]

Preface

Apple has given developers a lot of toys to play with, and a lot of new things to learn over the past few years: iPhone, iPad, Swift, and now the Apple Watch. Weve been using Swift to build OS X and iOS apps for nearly a year (and enjoying every moment of it), but now we can also use it to build apps for a tiny wrist-mounted computerthe kind of science-fiction gadget that we used to dream about as kids is now reality! We cant wait to see the apps people create for the Apple Watch.

This book introduces the basic components available to developers who want to build apps for the Apple Watch. If youre already familiar with Swift, this book has all the basics you need to get familiar with the fundamentals of Apple Watch development. If youre in the middle of learning Swift from another book or video series, this book provides an excellent resource to move to once youre familiar with Swift and ready to tackle the Apple Watch.

We hope you enjoy learning the basics of Apple Watch development with this book!

Audience

This book assumes that you already know how to use Swift. If youve worked through any other Swift-based book available from OReilly, like Learning Swift, you should be good to go with this book.

We assume that youre a relatively capable programmer who is happy and confident navigating around OS X, Xcode, and iOS, but we dont assume you know how to program for the Apple Watch (thats what this book is for!)

Organization of This Book

In this book, well be discussing the basics of using Apples WatchKit framework to build watchOS apps. Well be coding in Swift, Apples newest programming language.

Here is a concise breakdown of the material each chapter covers:

reviews what the Apple Watch isand what it isnt. We discuss how and why people might interact with your Apple Watch app, the life cycle of an app, and how it interacts with the users iPhone. We also briefly touch on design contraints and UI controls available for use in your Apple Watch apps.

teaches you how to build an Apple Watch app and its iOS counterpart. We talk about adding controls, working with multiple screens in your app, and sharing data with iOS apps.

discusses glances, the non-interactive component of Apple Watch apps that provides glanceable information to users. We will also demonstrate how to build a simple glance.

covers notifications and the Apple Watch. We discuss creating, presenting, and customizing notifications, as well as how to test notifications and connect them to your interface controller(s).

discusses complications, which let you embed small information displays directly into the watch face to provide timely information to the user.

Conventions Used in This Book

The following typographical conventions are used in this book:

Italic

Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

Constant width bold

Shows commands or other text that should be typed literally by the user.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined by context.

Tip

This element signifies a tip or suggestion.

Note

This element signifies a general note.

Warning

This element indicates a warning or caution.

Using Code Examples

Supplemental material (code examples, exercises, errata, etc.) is available for download at our site.

This book is here to help you get your job done. In general, if example code is offered with this book, you may use it in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: Swift Development for the Apple Watch by Jon Manning and Paris Buttfield-Addison (OReilly). Copyright 2016 Secret Lab, 978-1-491-92520-1.

If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at .

Finally, wed be remiss if we didnt link to our own blog.

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