Rupali R. Shrawane
About the Author
Jak Tiano is an iOS and game developer living in Burlington, VT. In 2015 he graduated with top honors from the game development program at Champlain College, and is now programming educational robotics games at Xemory Software. In his spare time, he always keeping up with the latest iOS technologies.
Jak first learned how to code as a freshman in high school, when the very first iPhone SDK was released. After a year of learning the basics of C++ and Objective-C, he released his first iPhone app in the summer of 2009. Since then, he has programmed over 30 iOS apps and games, releasing a handful along the way. In both 2013 and 2014, he attended Apple's World Wide Developers' Conference in San Francisco on direct scholarship from Apple. He's been programming with Swift exclusively since its release in 2014, and has served as a technical reviewer on Swift 2 Blueprints , Cecil Costa , Packt Publishing .
I would like to thank my parents and my friend Chas for giving me the initial nods of encouragement to start writing this book, with a special thanks to my mom for continuing to motivate me throughout. I'd also like to thank Zach and Zach for putting up with me skipping out on plans week after week so that I could write; thanks for still being my friend! I wouldn't have been able to finish the book without the coworking space managed by VCET and the Starbucks on Church Street, which gave me enough space to shake up my writing spots and keep me focused.
Finally, I'd like to thank all of the teachers who have taught, encouraged, and inspired me throughout my education. Without them, I would have neither the technical knowledge nor the language skills needed to write several hundred pages about iOS development.
About the Reviewer
Vishal Devrajbhai Gabani is an iOS Developer with more than 6 years of experience in iOS application/framework development. He has 45 developed app under his belt.
Vishal has started his carrier as a Junior iPhone Developer with small company from Ahmedabad, Gujarat (India). He worked with few MNCs during his 5 years stay in Bengaluru, Karnataka (India). He has bachelors degree in Information Technology from Bhavnagar University.
I thank my family for their support. I dedicate this effort to my parents.
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Preface
In today's mobile-oriented world, iOS development has become one of the most lucrative skills in the tech industry. Many existing companies can benefit from a well-designed app (just look at Starbucks), and mobile apps have created entirely new businesses by disrupting existing industries (such as Uber) or creating new ones (such as Snapchat).
Over the course of this book, we'll be walking through the basics of iOS development by focusing on the Xcode suite of tools, which is the primary software package used to develop iOS (and watchOS, tvOS, and OSX) applications. Along the way, we'll touch upon many subjects, such as the fundamental concepts behind iOS app architecture, the Swift 3 programming language, creating iOS and watchOS applications from scratch, and much more!
The goal of this book is to give you a wide sampling platter of the many different sides to iOS development. By the end, you will have directly touched many unique aspects of app development and will have built your first app from concept to app store!
Welcome to Learning Xcode!
What this book covers
, Starting your iOS Journey , covers the developer's responsibilities, an overview of the Xcode 8 toolset, and an introduction to Model-View-Controller application architecture.
, Welcome to Xcode , looks at the main Xcode application in detail, covering many different areas, modes, and editors.
, Introduction to Swift 3 , teaches you the basics of the Swift programming language, from variables and functions to brand new features, such as error handling.
, Using Storyboards, Auto Layout, and Size Classes , covers the visual development side of Xcode, called Interface Builder, in detail.
, Taking Advantage of Source Control in Xcode , gets you up to speed on the concept behind Git version control and how to enable it in Xcode.
, Building your First iOS App , teaches you how to break down an app idea into actionable chunks and then walks you through a full development cycle of app development for an app called Snippets.
, Integrating Multitouch and Gestures , looks at some of the many ways to use advanced touch information in your app through gestures and 3D touch shortcuts.