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Coutinho - Unity ® Virtual Reality Development: No C# Programming Skills Required: Develop Immersive VR Experiences, Games, Apps & VR Frameworks using Unity 3D & VRTK, without the need for C# programming

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Contents
Dedication
TO ALL VR Enthusiasts
Wherever you are.
Foreword
UNITY 3D IS the most popular game engine in the world, catering to amateur hobbyists as well as professional AAA studios, when it comes to developing VR apps and games. VRTK on the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK 3.x.
However, VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.
Developers love its drag-and-drop interface and built-in features, but its the plethora of frameworks and toolkits available that give Unity the extra mileage compared to other Game Engines available.
Learning to create your first Virtual Reality game can seem daunting; but I can guarantee you that after completing this course, you will have a solid understanding of VR development and the VRTK 4 framework. You will also be able to start creating your very own VR games and apps with all the core features as well as most of the advanced VR mechanics found within the best VR games today.
I have been developing for VR for 5 years, using the Unity Game Engine and there is no better time to start VR development than now. If you missed your opportunity to ride the wave of the smart-phone era, then VR is your chance. New platforms like this come about once every 20 years and being part of it is a great career and business opportunity, you simply do not want to miss.
Since the VR market is still very young, there is a lot of room for breakthroughs and creating something the world has never seen before, is the unique opportunity that Virtual Reality provides you with.
It took 27 years for PCs to grow from 2% to 70% of total U.S. adoption, 13 years for the Internet and just 8 years for smart-phones (source: Samsung NEXT). Many analysts have predicted that VR will do this within the next 45 years. Thus, you have 12 years from now to get trained in Virtual Reality Development and 23 years to create something huge that will have a great impact within the VR ecosystem. New platforms emerge once every 1520 years. You are lucky to be able to be involved in the birth of one of them.
Just a couple of years ago, VR Enthusiasts were struggling to justify the expense of a VR headset to themselves. This is no longer the case with the release of the Oculus Quest 2.
Creating something for a new medium is difficult and its all about testing, failing and testing again. Given that the whole VR industry is currently in the test-and-fail mode, how do you gain maximum leverage out of it? Its via Rapid Prototyping.
Using the best available RAD tools and frameworks out there, is the way forward. Up until now, VR development, be it using the Unity or Unreal game engines, required quite a bit of coding skills. However, with the release of VRTK 4, you can now build an entire VR Framework, app or game, without the need to write a single line of code. This is because between VRTK 4 and Unity all the heavy lifting involved with coding core and advanced mechanics, has already been done for you.
A major chunk of this credit goes to the VRTK 4 toolkit, which has made developing VR games and apps a breeze. Unfortunately, the resources in terms of easing the learning curve, to master the VRTK 4 framework are extremely scarce, which is the reason I have produced this course, to enable you learn all the ins and outs of VRTK 4 in just 11 hours and be well on your way to creating mind blowing VR games and apps.
Become a VR pioneer now, and create the future!
Chris Coutinho
This book requires that you follow along with its associated Udemy video course - photo 1
This book requires that you follow along with its associated Udemy video course displayed above, so please use Amazons Look Inside feature to preview its contents first, prior to purchasing it.
CHAPTER ONE
About This Book and Course
UNITY VR DEV : No Coding Required: Learn VR development by building Immersive VR Experiences using Unity and VRTK 4.
Explore the latest features of VRTK 4 and build your very own VR Experiences, without the need to write a single line of code.
Key Features:
  • Develop immersive VR Experiences.
  • Build an entire VR Framework from scratch with Zero coding.
  • Build Once and deploy to both Steam VR, as well as Oculus based, 6 DOF devices.
  • Build a VR Simulator, to test your project without the need for VR hardware, using a XBox Controller, or keyboard and mouse input.
  • Create core VR Mechanics, such as Interactions as well as, Teleporting, and Sliding forms of locomotion.
  • Create advanced forms of VR Locomotion, which include Climbing, Arm swinging movement, Teleport Zones, Teleport Regions, and Locomotion using Unity's Nav mesh.
  • Create Distance Grab Mechanics.
  • Create advanced realistic VR Hands, aka Half-Life: Alyx hands, that allow you use Physics, to push objects about in the VR World.
  • Build advanced VR Mechanics that involve creating Player holsters, and Inventory Snap Zones.
  • Setup both linear, and angular joint drives, to create sliding drawers, doors, levers, push buttons and even a steering wheel.
  • Create advanced Spatial UI, that you can interact with physically, using your hands, as well as using a pointer.
  • Create 2D UI, that you can interact with using a pointer.
  • Learn to generate Haptic feedback, upon grabbing objects.
  • Learn to Outline Objects, using a Shader material, when an object is touched.
  • Create Spatial Tool-tips that can follow any object about.
  • Create a Mini VR game, without writing a single line of code.
Course Description:
Welcome to the very first, No Coding Required, VR development course, using VRTK 4.
With its practical and project based approach, this course covers the specifics of virtual reality development using Unity and VRTK 4. Youll learn how to build an entire VR framework, that can be experienced with modern devices like the Oculus Rift, Quest and the HTC Vive.
By the end of this course, youll be fully equipped to use VRTK 4 in conjunction with Unity to develop rich, interactive virtual reality experiences.
Unity is the top rated game engine, when it comes to developing VR apps and games. VRTK on the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK 3.x.
VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity .
From a toolkit standpoint, there are several free, as well as paid toolkits out there, for VR development, including Unity's very own XR interaction toolkit. However, none of these toolkits, provide you with the advanced functionality that VRTK 4 provides, out of the box .
There is currently no toolkit out there, that would allow you to create such advanced VR mechanics , without the need to write a single line of code .
In this course, you will not be called upon to launch Visual Studio, even once. No coding skills are required!
Using Unity and VRTK 4, you will build a complete framework from scratch, that can be used as the foundation, for building any VR game or experience. Towards the end of this course, you will utilize the framework you have built, to create your very own mini game.
This course makes understanding VRTK 4, super easy, and the framework you develop, will be one massive cohesive, lean, mean machine.
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