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Eric A. Meyer - Transforms in CSS: Revamp the Way You Design

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Eric A. Meyer Transforms in CSS: Revamp the Way You Design
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Transforms in CSS: Revamp the Way You Design: summary, description and annotation

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Present information in stunning new ways by transforming CSS elements in two- and three-dimensional space. Whether youre rotating a photo, doing some interesting perspective tricks, or creating an interface that lets you reveal information on an elements backside, this practical guide shows you how to use them to great effect.

Short and sweet, this book is an excerpt from the upcoming fourth edition of CSS: The Definitive Guide. When you purchase either the print or the ebook edition of Transforms in CSS, youll receive a discount on the entire Definitive Guide once its released. Why wait? Learn how to bring life to your web pages now.

  • Create interesting combinations of 2D transforms and fully 3D-acting interfaces
  • Learn two types of coordinate systems used in CSS transforms: the Cartesian coordinate system and the spherical system
  • Use the transform property to translate, scale, rotate, and skew an element
  • Create the illusion of depth by adding perspective to an elementor one perspective to a group of elements
  • Reveal the back of an element with the backface-visibility property

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Transforms in CSS

by Eric A. Meyer

Copyright 2015 Eric A. Meyer. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://safaribooksonline.com). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

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  • June 2015: First Edition
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  • 2015-05-29: First Release

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The OReilly logo is a registered trademark of OReilly Media, Inc. Transforms in CSS, the cover image of salmon, and related trade dress are trademarks of OReilly Media, Inc.

While the publisher and the author have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the author disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

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Chapter 1. Transforms

Ever since the inception of Cascading Style Sheets (CSS), elements have been rectangular and firmly oriented on the horizontal and vertical axes. A number of tricksarose to make elements look like they were tilted and so on, butunderneath it all was a rigid grid. In the late 2000s,an interest grew in being able to break the shackles of that grid andtransform objects in interesting waysand not just in two dimensions.

If youve ever positioned an object, whether relatively or absolutely,then youve already transformed that object. For that matter, any time youused floats or negative-margin tricks (or both), you transformed anobject. All of those are examples of translation, or the movement ofan element from where it would normally appear to some other place. WithCSS transforms, you have a new way to translate elements, and a wholelot more. Whether its as simple as rotating some photographs abit to make them appear more natural, or creating interfaces whereinformation can be revealed by flipping over elements, or just doinginteresting perspective tricks with sidebars, CSS transforms canifyoull pardon the obvious expressiontransform the way you design.

Coordinate Systems

Before embarking on this journey, lets take a moment to orientourselves. Two types of coordinate systems are used intransforms, and its a good idea to be familiar with both.

Note

If youre already well familiar with Cartesian and spherical coordinate systems,particularly as used in computing, feel free to skip to the next section.

The first is the Cartesian coordinate system, or whats often called thex/y/z coordinate system. This system is a way of describing the positionof a point in space using two numbers (for two-dimensional placement) orthree numbers (for three-dimensional placement). In CSS, the system usesthree axes: the x, or horizontal axis; the y, or vertical axis; and the z,or depth axis. This is illustrated in .

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