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Matthew M. Hurley - Inside Jokes

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Matthew M. Hurley Inside Jokes

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Inside Jokes Using Humor to Reverse-Engineer the Mind Matthew M Hurley Daniel - photo 1

Inside Jokes
Using Humor to Reverse-Engineer the Mind
Matthew M. Hurley, Daniel C. Dennett, and Reginald B. Adams, Jr.

The MIT Press
Cambridge, Massachusetts
London, England

2011 Massachusetts Institute of Technology

All rights reserved. No part of this book may be reproduced in any form by any electronic or mechanical means (including photocopying, recording, or information storage and retrieval) without permission in writing from the publisher.

For information about special quantity discounts, please email special_sales@mitpress.mit.edu

This book was set in Stone Sans and Stone Serif by Toppan Best-set Premedia Limited. Printed and bound in the United States of America.

Library of Congress Cataloging-in-Publication Data

Hurley, Matthew M., 1977-.

Inside jokes: using humor to reverse-engineer the mind / Matthew M. Hurley,

Daniel C. Dennett, and Reginald B. Adams.

p. cm.

Includes bibliographical references and index.

ISBN 978-0-262-01582-0 (hardcover: alk. paper)

1. LaughterPsychological aspects. 2. LaughterPhilosophy. 3. Wit and humor

Psychological aspects. 4. Wit and humorPhilosophy. I. Dennett, Daniel

Clement. II. Adams, Reginald B. III. Title.

BF575.L3H89 2011

152.43dc22

2010044707

10 9 8 7 6 5 4 3 2 1

d_r0

In April 1975, Martin Gardner reported, in his Scientific American magazine column Mathematical Games, that a new computer chess program invented at MIT had established, with a high degree of probability, that pawn to kings rook 4 is a win for White. Tragedy! If this were so, the noble game of chess would be killed for all time, no more challenging than tic-tac-toe. Even if the algorithm purportedly discovered by the program was tediously complicated, something no human chess-player could hope to memorize, the mere knowledge that there was a mindless recipe for winning any game of chess would drain all the glory, all the art, out of the contest. Who would want to devote years to honing skills, enduring grueling tournaments, hunting for exquisite new strategies, all the while knowing that there was an easier way to win, a cheap trick that could not be thwarted? Nobody knows how many readers were taken in, but surely Gardners unwelcome news struck at least momentary dread in the hearts of some chess-lovers, before they tumbled to the date and chuckled with relief. April Fools!

Late one night a few years later, the sex researchers William Masters and Virginia Johnson, authors of Human Sexual Response (1966), were analyzing their voluminous data on orgasm and noticed a subtle but striking pattern: they had discovered, to their amazement, that the uttering of a simple verbal formula, a string of words (in any language) that exhibited an arcane pattern based on the Fibonacci series, would bring any normal postpubescent human to orgasm within a minute. They rechecked their data, ran just a few confirmatory experiments, and then destroyed their notes, salted their data with misleading falsehoods to conceal the pattern from future eyes, and took a solemn vow not to reveal the secret they had uncovered. Thanks to their heroic sacrifice, sex as we know it lives on.

In early 2010, Hurley, Dennett, and Adams put the finishing touches on their evolutionary/neurocomputational model of humor and wondered if, just possibly, they had cracked the mystery that had baffled intrepid analysts and researchers for several millennia: it seemed they might have not only uncovered the neural mechanisms of humor but in the process devised a foolproof recipe for generating humorous stimuli of all varieties, from slapstick to witty retorts, from dirty jokes to high comedy. Set the dial and turn the crank and out comes Oscar Wilde, Charlie Chaplin, W. C. Fields, P. G. Wodehouse; nudge the dial and turn the crank again and out comes Steve Martin, Jim Carrey, Dave Barry, Gary Larson Reductionistic science has triumphed again, and humor, as we know it, will soon be dead.

OK, we lied about Masters and Johnson. And we lied about the humor recipe. Not only does the theory in this book not uncover such a recipe, it shows why it is extremely unlikely that anybodyor any bank of computerswill ever find one. Art really is different from science, and comedy is art, like music and, well, art. Art does involve a kind of technology (techne in Greek, technique that one can master), but all the technique in the world only takes the would-be artist partway; our model helps explain why this is so, why the neural mechanisms engaged by humor and they are, at bottom, just fantastically complex mechanisms, no wonder tissue involved at allare quite systematically tamperproof. Nobody can prove that there will never be an algorithm for perfect chess; it is known that chess, which is a finite game, is officially vulnerable to brute-force, exhaustive, algorithmic solution, but it is also clear that no physically possible computer could complete that algorithmic search. That does not rule out the (tragic) possibility that there is a discoverable shortcut. Similarly, nobody can prove that there is no shortcut to humor, but the vast space of possible humor is much, much larger and more complicated than the space of chess, and changing all the time, so nobody should be too worried. Still, we appreciate that many people will confront our book with mixed emotions: curiositywhy on earth is there humor at all? how could it work? competing with the hope that mystery will triumph, that nimble art will scamper out of the path of the lumbering juggernaut of science yet again. We share those mixed emotions and are happy to report that, if we are right, both will be gratified. We will explain why humor exists, how it works in the brain, and why comedy is an art. Lets begin with the first of these questions.

There was an old woman who lived in a shoe.

She had so many children she didnt know what to do

(Their rooms were piled high with the playthings of boys:

comic books, fishing rods, discarded toys,

model planes, model trains and the dirt that goes with them

and huge piles of laundry that flowed out to the kitchen.

And try as she may to get them to sweep

shed scold them, and threaten, implore them, and weep;

shed given them dust-cloths, and vacuums and brooms

she just could not get them to clean up their rooms.)

So she gave them some broth, without any bread,

and whipped them all soundly, and put them to bed.

and, then, one night the old woman got a new idea:

She made them pajamas and bed socks of Swiffer cloth, and the next night while they slept she hid lots of candies around in their rooms, under the beds, under the piles of toys and clothes. In the morning when the children discovered the first of these candies, they went on a gleeful rampage, piling and sorting their belongings in the hunt for all the candies. By noon they were stuffed with candyand their rooms were as orderly and clean as Martha Stewarts front parlor.

That may be an unlikely story, but we propose that Mother Nature natural selectionhas hit upon much the same trick to get our brains to do all the tedious debugging that they must do if they are to live dangerously with the unruly piles of discoveries and mistakes that we generate in our incessant heuristic search. She cannot just order the brain to do the necessary garbage collection and debugging (the way a computer programmer can simply install subroutines that slavishly take care of this). She has to bribe the brain with pleasure. That is why we experience mirthful delight when we catch ourselves wrong-footed by a concealed inference error. Finding and fixing these time-pressured misleaps would be constantly annoying hard work, if evolution hadnt arranged for it to be fun. This wired-in source of pleasure has then been tickled relentlessly by the

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