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Sue Blackman - Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development

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Sue Blackman Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development
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Beginning 3D Game Development with Unity 4: All-in-one, multi-platform game development: summary, description and annotation

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Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.
This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills youll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for todays casual and mobile markets, while also giving you a firm foundation in game logic and design.

  • The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.
  • In the second part, youll build the foundations of a point-and-click style first-person adventure gameincluding reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
  • With the help of the provided 2D and 3D content, youll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games. What youll learn
  • How to build interactive games that work on a variety of platforms
  • Take the tour around Unity user interface fundamentals, scripting and more
  • Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
  • What is inventory logic and how to manage it
  • How to handle 3D object visibility, effects and other special cases
  • How to handle variety of menus and levels in your games development
  • How to handle characters, scrollers, and more How to create or integrate a story/walkthrough
  • How to use the new Mecanim animation
Who this book is for

Students or artists familiar with tools such as 3ds Max or Maya who want to create games for mobile platforms, computers, or consoles, but with little or no experience in scripting or the logic behind games development.

Table of Contents01. Introduction to Game Development
02. Unity UI basics
03. Introduction to Scripting
04. Terrain Generation and Environment
05. Exploring Navigation
06. Cursor Control and Interaction
07. Importing Assets
08. Action Objects
09. Managing State
10. Exploring Transitions
11. Physics and Special Effects
12. Message Text and HUD
13. Inventory Logic
14. Managing Inventory
15. Dialogue Trees
16. Mecanim
17. Game Environment
18. Setting up the Game
19. Menus and Levels

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Beginning 3D Game Development with Unity 4:

All-in-One, Multi-Platform Game Development

Beginning 3D Game Development with Unity 4 All-in-one multi-platform game development - image 2

Sue Blackman

Beginning 3D Game Development with Unity 4 All-in-one multi-platform game development - image 3

Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development

Copyright 2013 by Sue Blackman

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

LucasArts and the LucasArts logo are registered trademarks of Lucasfilm Ltd. 1992-1998 Lucasfilm Entertainment Company Ltd. or Lucasfilm Ltd. & TM, as indicated. All rights reserved.

ISBN-13 (pbk): 978-1-4302-4899-6

ISBN-13 (electronic): 978-1-4302-4900-9

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image, we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

President and Publisher: Paul Manning

Lead Editor: Michelle Lowman

Development Editor: Douglas Pundick

Technical Reviewer: Robert Reed

Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Jonathan Gennick, Jonathan Hassell, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Tom Welsh

Coordinating Editor: Christine Ricketts

Copy Editor: Michael G. Laraque

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media, LLC, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail .

For information on translations, please e-mail .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

The information in this book is distributed on an as is basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work.

The source code for this book is available to readers at www.apress.com. You will be required to answer questions pertaining to this book in order to successfully download the code.

For Phillip, who kept reminding me about how long I had been talking about writing this book.

Contents at a Glance

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About the Author Sue Blackman is a 3D artist and interactive applications - photo 39

About the Author Sue Blackman is a 3D artist and interactive applications - photo 40

About the Author Sue Blackman is a 3D artist and interactive applications - photo 41

About the Author

Sue Blackman is a 3D artist and interactive applications author and instructor - photo 42

Sue Blackman is a 3D artist and interactive applications author and instructor based in Southern California. She has taught 3ds Max and game classes for artists for well over ten years in top-rated community colleges and private schools, such as The Art Institute of California, and has been lead 3D artist on games for Activision, through one of its subsidiaries. Blackman has worked in the industry for several years, helping to train Fortune 1000 companies, such as Boeing, Raytheon, and Northrop Grumman, to create serious games and training applications with game-based formats. She has been involved with the commercial development of real-time 3D engines for more than ten years and has authored multiple training-video courses for the Unity engine for Lynda.com . She is an avid tutorial writer and has created both tutorials, as a contributing author, and artwork for various 3ds Max books over the years, as well as training manuals for 3D authoring applications for serious games. She has also written for ACM Siggraph on serious games, one of her favorite topics. You can visit Blackmans web site at www.3dadventurous.com or contact her through the Unity Forum.

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